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Official Update Thread

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Cryptite

Elder
Staff member
Elder
  • Some minor, but important Market backend updates were pushed which required a reset of all Market sales. Be sure to visit the Escrow chest to pick up and restock your sales. This should fix some known and unknown market bugs hopefully.
  • Also with the Market, you can now append a ! to the end of your sale price to skip price confirmation. So just typing 4! will create your sale for 4 shards. Exciting!
  • /lore clear should now appropriately re-add your Stat Tracking lore if applicable.
 

Cryptite

Elder
Staff member
Elder
  • Elytra Flight is now possible in ALL territories foreign or otherwise. You still cannot fly over foreign towns, but you are no longer dropped from the sky if attempting to fly in foreign territories.
  • We have some new/more polished anti-raiding features in place. It should be further impossible/difficult to access anything behind doors/blocks, nor should be possible to ender pearl through half-blocks (Thanks Macus17). There may be a few kinks in this new system so please /report any oddities you may find. This is further continuation of our feeling that "A wall is a wall" and unless you can break it, you shouldn't be able to reach through it in any way.
  • Banner of Conquest Fireworks no longer damage players.
  • Ok, it's /g j npc create now.
  • /g zone default tooltip was fixed to be not wrong.
  • Fixed bug where /g banner wasn't reading the base color of the banner correctly.
  • Fixed a bug in which going into the ocean from a territory never placed you in the seas region, but applied that territory to the whole ocean for that player.
  • Maybe fixed the overly numerous warp/lightning sfx for teleporting to fights
  • Item Restrictions on what can grow where weren't checking the right locations, and now should be. This may resolve some sparse issues like placing birch saplings in the birch forest.
  • Fixed some TGens requiring mushroom blocks rather than just the item for modules.
 

Cryptite

Elder
Staff member
Elder
  • Multi-step Location Jobs are now available. You can now create Jobs that require players to visit several different locations. All locations will still require the same radius as the whole job (could be changed later I guess but we'll see how necessary it is for now).
  • Fixed expiring/removed jobs. This should therefore also fix one-time Jobs and other issues. In short server restarts were clearing all job history from players.
  • Other various cleanup of Job formatting, etc.
  • More small fixes to the block-interaction code. Stairs should now act like they used to and shouldn't block interactions behind them.
  • Hopefully fixed Elytras not being activatable in Battle Zones.
 

Cryptite

Elder
Staff member
Elder
  • Battle Zone "Walls" are now in. You cannot enter a Battle Zone by walking/flying in unless it is within 20 seconds of your side's reinforcement wave warping in.
  • As a result of this, towns must have/construct a Beacon (/g create beacon) in order to attack territories at all.
  • Further fixes to oddities with beacon warping, message formatting, etc.
  • Fixed being/standing 'inside' the stair blocks in the Core room sometimes counting as still standing on the Magma Floor.
  • Conquest Damage (lasers, tnt, lava floor, soulsand, etc) should now show up in Battle Logs for http://eldritchbot.com/
 

Cryptite

Elder
Staff member
Elder
  • While we still bang out a better Vulnerability Window system, in the meantime (starting with your next set), vulnerability windows can now only be set once every 7 days.
 

Cryptite

Elder
Staff member
Elder
  • (Hopefully) fixed one of the causes of the major lagspikes that occur intermittently as well as hugely after conquest battles are over.
  • As well, fixed even more regen bugs!
  • If a TGen is neutralized in any way (dead town, etc), the modules will be deleted with it.
  • More block interaction bugs fixed (placing boats, etc).
 

Cryptite

Elder
Staff member
Elder
  • New Subscriber/donator/Capital Owner decorations have been added to better structure/differentiate/futureproof showing off our exceptional donators. The breakdown of how they are defined can be viewed on the wiki.
  • Official Jobs can now be assigned to NPCs. This is mostly for admins to setup, but Jobs will start to be acceptable from NPCs rather than job boards. This will help differentiate between player-jobs and server jobs, and will also pave the way for our old Quests system to sort of be replaced by Jobs.
  • Fixed some more lag spikes.
  • /c merc should now work during Invasions; this may also fix.. other things..
  • Maybe hopefully fixed a server crash cause.
  • Towns can no longer be founded adjacent to docks. New players (who aren't reading this anyway) won't be able to setup a town at the first Inhib they find beyond a dock. Hopefully this will help new towns spread further, but maybe not.
 

Cryptite

Elder
Staff member
Elder
  • Vulnerability Windows have been removed for the time being. Until we can implement the system we want, the current system is too abusable, so we're turning it off entirely for now.
  • Many more lagspike causes have been identified and fixed up. I continue to strive to remove as many little annoying lagspikes as I can find. Using /find should now be up to 7 times faster, for example.
  • Fixed unlinked TGens not, you know, dying.
 

Cryptite

Elder
Staff member
Elder
  • Fixed the Conspiracy of Alts.
  • Which also might alleviate mysterious other problems.
  • Sentries now have the ability to /mute. So watch it :p
  • Fixed towns being able to still setup next to docks.
  • Fixed placing Armor Stands sometimes spawning Nether Mobs :p
 

Cryptite

Elder
Staff member
Elder
  • /find now shows the time the player was last online (so, /seen)
  • Trees and the like should no longer be able to grow inside of TGen buildings in towns.
  • Fixed issues with Beacons teleporting people to fights, then back to spawn.
  • Inhib pads should now despawn when a new town is formed.
  • Firework explosions no longer affect armor stands, item frames, etc in spawn and in towns. They should still do player damage in towns, but not pop items off things.
  • Fixed some jobs deleting towns ;)
 

Cryptite

Elder
Staff member
Elder
  • Arcanums have been fixed (Thanks Skuhoo). Lapis will also be automatically provided after each enchant, so you should be able to enchant a lot of things quickly without having to reopen the table every time.
  • The new fix should also resolve the instances where your enchanted items claim to have been imbued in other towns.
 

Jedoi

Well-Known Member
Slicer
  • Arcanums have been fixed (Thanks Skuhoo). Lapis will also be automatically provided after each enchant, so you should be able to enchant a lot of things quickly without having to reopen the table every time.
  • The new fix should also resolve the instances where your enchanted items claim to have been imbued in other towns.
PRAISE THE ALMIGHTY GODS OF LOKA!
 

Cryptite

Elder
Staff member
Elder
  • NEW: /g builders - You can now add temporary, foreign players as builders in your town for 24 hours.
    • /g builders add Cryptite 3 - would add Cryptite as a level 3 member of your town, giving them access to all level 3 zones in your town and under like a regular member. Temporary builders are granted most Town Perks like nofall, hunger, etc. Temp Builders, however, do not have access to any other town features like town chat, etc. They cannot use the town portal at spawn to get to your town; they merely have build/door perms and receive basic town perks).
    • /g builders list - List the current temporary builders in your town, their level, and how much longer their permit lasts. You can also remove temporary builders this way.
    • You cannot be a temporary builder in more than one town.
    • You can add a Temporary Builder to a zone as an owner, if you'd like to be more specific where they can build. They will automatically be removed as a zone owner once their build permit expires or they are removed.
    • Temporary builders can only be added between levels 1-4. They cannot be added as level 5 (that's owner level).
    • Temporary Builders have a suffix icon ☗ after their name so it's easy to see who in your town is a temp builder.
  • Zombie Pigmen now have normal droprates in the Nether (gold ingots/nuggets, etc).
  • /find used on a player's old name (prior to their name change, for example) should now properly find their new name and return you their information.
  • Saplings that cannot grow into trees because they're too near a TGen should now 'pop', similar to light-level behavior.
 

FroggyFruit1357

Well-Known Member
  • NEW: /g builders - You can now add temporary, foreign players as builders in your town for 24 hours.
    • /g builders add Cryptite 3 - would add Cryptite as a level 3 member of your town, giving them access to all level 3 zones in your town and under like a regular member. Temporary builders are granted most Town Perks like nofall, hunger, etc. Temp Builders, however, do not have access to any other town features like town chat, etc. They cannot use the town portal at spawn to get to your town; they merely have build/door perms and receive basic town perks).
    • /g builders list - List the current temporary builders in your town, their level, and how much longer their permit lasts. You can also remove temporary builders this way.
    • You cannot be a temporary builder in more than one town.
    • You can add a Temporary Builder to a zone as an owner, if you'd like to be more specific where they can build. They will automatically be removed as a zone owner once their build permit expires or they are removed.
    • Temporary builders can only be added between levels 1-4. They cannot be added as level 5 (that's owner level).
    • Temporary Builders have a suffix icon ☗ after their name so it's easy to see who in your town is a temp builder.
  • Zombie Pigmen now have normal droprates in the Nether (gold ingots/nuggets, etc).
  • /find used on a player's old name (prior to their name change, for example) should now properly find their new name and return you their information.
  • Saplings that cannot grow into trees because they're too near a TGen should now 'pop', similar to light-level behavior.
gg
 

Cryptite

Elder
Staff member
Elder
  • /g zone can now be used as /g z
  • /g builders is now /g builder (plural version will still work though)
  • Temporary builders should now be able to lock/unlock doors wherever they have access.
  • Using /g builder add on a player that's already a temporary builder should now work to just update their level if you were trying to change it, rather than just tell you they're already added.
  • Fixed territories not using allied nodes as links. Guess I never put that in :3
  • It should be possible/fixed to lookup/invite/etc towns with multiple words (The Keepers, The Hive, etc) now. Used to incorrectly just lookup "the" and return the first thing it found.
 
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