shield pvp tests a different set of skills and values than pot pvp
Loka at its core is a pot pvp server, so it makes sense to nerf items that don’t serve it’s primary functions just like how UHC has nerfed items/strategies that don’t reward what we mainly consider to be the meta (Nerfed trading, nerfed bows, nerfed axes, etc)
Loka should do the same to ensure a more balanced pvp experience for all, but it should also strive to make sure that (most) all items are still
viable and
useful to some extent (note from me: please take this into consideration when you think of a shield nerf)
the ideal for me is just make shields take durability damage way more so that they eventually break if u don’t keep tabs on their durability (my shield after a long conquest fight is a little under half dura) and also increase shield disable timer from 5 seconds to 15-25 seconds depending on admin preference. this would make it so that there are serious repercussions to getting your shield disabled, and it’d make bringing axes much more viable and useful, in conjunction with my last suggestion:
shield disable noise
- hypertotodile
as for my 2 cents, I agree that shields are heavily overpowered, as I have survived multiple exchanges and 2/3v1s I should not have with the shield. However, I think the outright removal of shields (not for charges, but as a pvp item) is just overkill. There are counters to shield players, even if it is hard to do as I know a huge majority of Loka are pot pvpers, if not at least shieldless players.
As some of my UHC friends suggested, I think a longer cooldown to a shield when it is disabled is a good idea to the shield problem. It makes shield still somewhat usable in fights, but it also gives the chance for basically everyone else to kill the shield player. No more "I disable their shield, they get 2 crits on me and shield again after 3 seconds". There is no perfect nerf to shields to make both the shield and shieldless community 100% satisfied, but I feel like this is the closest it can get.